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To access Assignment command
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Go to the main program screen. 請參閱Command Nodes。
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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陣列
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布爾
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浮點
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網格
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整數
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矩陣
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位姿
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字串
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计时器
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路點
The Value Type contains the type of variable you are creating.
| 類型
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Allowed Values/Examples
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Examples
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| 陣列 |
A list of values |
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| 布爾 |
True/False |
真 |
| 浮點 |
A decimal point value |
1.23 |
| 網格 |
A grid defined in the application |
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| 整數 |
一個整數 |
5 |
| 矩陣 |
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| 位姿 |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| 字串 |
文字 |
“Hello World” |
| 路點 |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See 運算式編輯器.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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