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The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Command Nodes bölümüne bakın.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Değişken

    • Değer Türü

    • İfade

  1. Tap the Variable field to choose your variable:

    • izgara

    • grid_iterator

    • var

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Dizi

    • Boolean

    • Kayma

    • Izgara

    • Tamsayı

    • Matris

    • Poz

    • Dize

    • Zamanlayıcı

    • Geçiş noktası

    The Value Type contains the type of variable you are creating.

    Tip Allowed Values/Examples Examples
    Dizi A list of values  
    Boolean True/False True
    Kayma A decimal point value 1.23
    Izgara A grid defined in the application  
    Tamsayı Tam sayı 5
    Matris    
    Poz A pose for the robot to move p[0,0,0,0,0,0,]
    Dize Metin “Hello World”
    Geçiş noktası A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See İfade Düzenleyicisi.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.