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To access Assignment command
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Go to the main program screen. Command Nodes bölümüne bakın.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Değişken
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Değer Türü
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İfade
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Dizi
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Boolean
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Kayma
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Izgara
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Tamsayı
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Matris
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Poz
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Dize
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Zamanlayıcı
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Geçiş noktası
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Dizi |
A list of values |
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| Boolean |
True/False |
True |
| Kayma |
A decimal point value |
1.23 |
| Izgara |
A grid defined in the application |
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| Tamsayı |
Tam sayı |
5 |
| Matris |
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| Poz |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| Dize |
Metin |
“Hello World” |
| Geçiş noktası |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See İfade Düzenleyicisi.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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