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To access Assignment command
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Go to the main program screen. Se Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Variabel
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Värdetyp
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Uttryck
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Tap the Variable field to choose your variable:
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rutnät
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grid_iterator
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var.
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Matris
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Boolesk
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Float
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Rutnät
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Heltal
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Matris
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Placera
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String
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Timer
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Vägpunkt
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Matris |
A list of values |
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| Boolesk |
True/False |
Sant |
| Float |
A decimal point value |
1.23 |
| Rutnät |
A grid defined in the application |
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| Heltal |
Ett heltal |
5 |
| Matris |
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| Placera |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| String |
Text |
“Hello World” |
| Vägpunkt |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Uttrycksredigeraren.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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