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To access Assignment command
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Go to the main program screen. Glejte Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Spremenljivka
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Tip vrednosti
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Izraz
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Matrika |
A list of values |
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| Booleanska vrednost |
True/False |
Velja |
| Float (plavajoča spremenljivka) |
A decimal point value |
1.23 |
| Mreža |
A grid defined in the application |
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| Celo število |
Celo število |
5 |
| Matrika |
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| Poza |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| Niz |
Besedilo |
“Hello World” |
| Smerna točka |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Urejevalnik izrazov.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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