Dodelitev

Opis

The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Glejte Command Nodes.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Spremenljivka

    • Tip vrednosti

    • Izraz

  1. Tap the Variable field to choose your variable:

    • mreža

    • grid_iterator

    • spr.

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Matrika

    • Booleanska vrednost

    • Float (plavajoča spremenljivka)

    • Mreža

    • Celo število

    • Matrika

    • Poza

    • Niz

    • Časovnik

    • Smerna točka

    The Value Type contains the type of variable you are creating.

    Tip Allowed Values/Examples Examples
    Matrika A list of values  
    Booleanska vrednost True/False Velja
    Float (plavajoča spremenljivka) A decimal point value 1.23
    Mreža A grid defined in the application  
    Celo število Celo število 5
    Matrika    
    Poza A pose for the robot to move p[0,0,0,0,0,0,]
    Niz Besedilo “Hello World”
    Smerna točka A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Urejevalnik izrazov.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.