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To access Assignment command
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Go to the main program screen. Pozrite si Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Premenná
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Typ hodnoty
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Výraz
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Tap the Variable field to choose your variable:
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mriežka
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grid_iterator
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var
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Pole
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Booleovský
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Plávajúce
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Mriežka
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Celé číslo
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Matica
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Pozícia
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Reťazec
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Časovač
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Traťový bod
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Pole |
A list of values |
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| Booleovský |
True/False |
Pravda |
| Plávajúce |
A decimal point value |
1.23 |
| Mriežka |
A grid defined in the application |
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| Celé číslo |
Celé číslo |
5 |
| Matica |
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| Pozícia |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| Reťazec |
Text |
“Hello World” |
| Traťový bod |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Editor výrazov.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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