Alocare

Descriere

The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Consultați Command Nodes.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Variabilă

    • Tip valoare

    • Expresie

  1. Tap the Variable field to choose your variable:

    • grilă

    • grid_iterator

    • var

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Matrice

    • Boolean

    • Float

    • Grilă

    • Întreg

    • Matrice

    • Postură

    • String

    • Temporizator

    • Punct de trecere

    The Value Type contains the type of variable you are creating.

    Tip Allowed Values/Examples Examples
    Matrice A list of values  
    Boolean True/False True
    Float A decimal point value 1.23
    Grilă A grid defined in the application  
    Întreg Un număr întreg 5
    Matrice    
    Postură A pose for the robot to move p[0,0,0,0,0,0,]
    String Text “Hello World”
    Punct de trecere A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Editor de expresii.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.