Atribuição

Descrição

The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Consulte Command Nodes.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Variável

    • Tipo de valor

    • Expressão

  1. Tap the Variable field to choose your variable:

    • grelha

    • grid_iterator

    • var

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Vetor

    • Booleano

    • Float

    • Grelha

    • Número inteiro

    • Matriz

    • Pose

    • String

    • Temporizador

    • Ponto de rota

    The Value Type contains the type of variable you are creating.

    Tipo Allowed Values/Examples Examples
    Vetor A list of values  
    Booleano True/False Verdadeiro
    Float A decimal point value 1.23
    Grelha A grid defined in the application  
    Número inteiro Um número inteiro 5
    Matriz    
    Pose A pose for the robot to move p[0,0,0,0,0,0,]
    String Texto “Hello World”
    Ponto de rota A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Editor de Expressões.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.