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To access Assignment command
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Go to the main program screen. Consulte Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Variável
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Tipo de valor
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Expressão
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Vetor
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Booleano
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Float
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Grelha
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Número inteiro
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Matriz
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Pose
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String
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Temporizador
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Ponto de rota
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Vetor |
A list of values |
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| Booleano |
True/False |
Verdadeiro |
| Float |
A decimal point value |
1.23 |
| Grelha |
A grid defined in the application |
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| Número inteiro |
Um número inteiro |
5 |
| Matriz |
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| Pose |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| String |
Texto |
“Hello World” |
| Ponto de rota |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Editor de Expressões.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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