Tilordning

Beskrivelse

The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Se Command Nodes.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Variabel

    • Verditype

    • Uttrykk

  1. Tap the Variable field to choose your variable:

    • rutenett

    • grid_iterator

    • var

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Matrise

    • Boolsk

    • Flyt

    • Gitter

    • Heltall

    • Matrise

    • Stilling

    • Streng

    • Tidtaker

    • Vendepunkt

    The Value Type contains the type of variable you are creating.

    Type Allowed Values/Examples Examples
    Matrise A list of values  
    Boolsk True/False Sann
    Flyt A decimal point value 1.23
    Gitter A grid defined in the application  
    Heltall Et heltall 5
    Matrise    
    Stilling A pose for the robot to move p[0,0,0,0,0,0,]
    Streng Tekst “Hello World”
    Vendepunkt A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Uttrykksredigering.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.