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To access Assignment command
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Go to the main program screen. Command Nodes를 참조하십시오.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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배열
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부울
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부동 소수점
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그리드
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정수
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행렬
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포즈
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문자열
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타이머
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웨이포인트
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| 배열 |
A list of values |
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| 부울 |
True/False |
참 |
| 부동 소수점 |
A decimal point value |
1.23 |
| 그리드 |
A grid defined in the application |
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| 정수 |
정수 |
5 |
| 행렬 |
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| 포즈 |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| 문자열 |
텍스트 |
“Hello World” |
| 웨이포인트 |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See 표현식 편집기.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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