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To access Assignment command
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Go to the main program screen. Lásd Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Változó
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Érték típusa
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Kifejezés
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Tömb
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Boole-típus
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Lebegőpontos
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Rács
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Egész szám
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Mátrix
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Póz
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Karakterlánc
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Időzítő
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Útpont
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Tömb |
A list of values |
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| Boole-típus |
True/False |
Igaz |
| Lebegőpontos |
A decimal point value |
1.23 |
| Rács |
A grid defined in the application |
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| Egész szám |
Egész szám |
5 |
| Mátrix |
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| Póz |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| Karakterlánc |
Szöveg |
“Hello World” |
| Útpont |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Kifejezésszerkesztő.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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