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To access Assignment command
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Go to the main program screen. Voir Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Variable
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Type de valeur
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Expression
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Tap the Variable field to choose your variable:
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Tableau
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Booléen
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Flottant
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Grille
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Entier
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Matrice
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Pose
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Chaîne de caractères
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Minuterie
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Point de passage
The Value Type contains the type of variable you are creating.
| Type
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Allowed Values/Examples
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Examples
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| Tableau |
A list of values |
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| Booléen |
True/False |
Vrai |
| Flottant |
A decimal point value |
1.23 |
| Grille |
A grid defined in the application |
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| Entier |
Un nombre entier |
5 |
| Matrice |
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| Pose |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| Chaîne de caractères |
Texte |
“Hello World” |
| Point de passage |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Éditeur d’expression.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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