Affectation

Description

The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Voir Command Nodes.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Variable

    • Type de valeur

    • Expression

  1. Tap the Variable field to choose your variable:

    • grille

    • grid_iterator

    • var

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Tableau

    • Booléen

    • Flottant

    • Grille

    • Entier

    • Matrice

    • Pose

    • Chaîne de caractères

    • Minuterie

    • Point de passage

    The Value Type contains the type of variable you are creating.

    Type Allowed Values/Examples Examples
    Tableau A list of values  
    Booléen True/False Vrai
    Flottant A decimal point value 1.23
    Grille A grid defined in the application  
    Entier Un nombre entier 5
    Matrice    
    Pose A pose for the robot to move p[0,0,0,0,0,0,]
    Chaîne de caractères Texte “Hello World”
    Point de passage A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Éditeur d’expression.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.