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To access Assignment command
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Go to the main program screen. Consulte Command Nodes.
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Tap the Assignment icon in the Commands toolbox.
A node with three editable fields is inserted into the program tree:
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Variable
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Tipo de valor
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Expresión
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Tap the Variable field to choose your variable:
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cuadrícula
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grid_iterator
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var
The Variable field contains the name of the variable. By default, the variable is called var.
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Tap the Value Type field to and select your choice:
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Arreglo
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Booleano
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Flotante
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Cuadrícula
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Entero
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Matriz
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Pose
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Cadena
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Temporizador
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Punto de paso
The Value Type contains the type of variable you are creating.
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Allowed Values/Examples
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Examples
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| Arreglo |
A list of values |
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| Booleano |
True/False |
Verdadero |
| Flotante |
A decimal point value |
1.23 |
| Cuadrícula |
A grid defined in the application |
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| Entero |
Un número entero |
5 |
| Matriz |
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| Pose |
A pose for the robot to move |
p[0,0,0,0,0,0,] |
| Cadena |
Texto |
“Hello World” |
| Punto de paso |
A waypoint is defined in the program |
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Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Editor de expresión.
Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.
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