Zadání

Popis

The Assignment command enables you to assign values to created variables.


To access Assignment command

  1. Go to the main program screen. Viz Command Nodes.

  2. Tap the Assignment icon in the Commands toolbox.

    A node with three editable fields is inserted into the program tree:

    • Proměnná

    • Typ hodnoty

    • Výraz

  1. Tap the Variable field to choose your variable:

    • mřížka

    • grid_iterator

    • var

    The Variable field contains the name of the variable. By default, the variable is called var.

 
  1. Tap the Value Type field to and select your choice:

    • Pole

    • Boolean

    • Float

    • Mřížka

    • Integer

    • Matrix

    • Pose

    • String

    • Časovač

    • Bod trasy

    The Value Type contains the type of variable you are creating.

    Typ Allowed Values/Examples Examples
    Pole A list of values  
    Boolean True/False Pravda
    Float A decimal point value 1.23
    Mřížka A grid defined in the application  
    Integer Celé číslo 5
    Matrix    
    Pose A pose for the robot to move p[0,0,0,0,0,0,]
    String Text “Hello World”
    Bod trasy A waypoint is defined in the program

     

     

 
  1. Tap the Expression field, select your variables and expression, and Confirm. The Expression is the value to assign the variable. See Editor výrazů.

    Note: Tap the icon arrow left and arrow right in the right sidebar of the main screen if you want the assignment to be reverted.